Placing your primary action on the right and secondary action on the left will make your dialog box buttons easier and more intuitive for users to understand. A button placed in the bottom right corner of a dialog box is easier for users to click because it follows the Gutenberg diagram. In the Gutenberg diagram, the bottom right area is the terminal area. Placing your button in the terminal area allows users to see the primary action they need to take last.
This not only improves the visual flow, but the task flow as well. Another question designers often wonder is whether they should place the buttons in the corners or keep them together. When you place your primary and secondary actions in the corners of the dialog box, it maps to the left and right navigating directions well.
Sometimes it can do more harm than good. The large visual separation between the buttons makes comparing actions difficult and isolates one action from the other. The order you place your buttons can affect which action the user chooses. When you place your buttons in an order that is clear and efficient to users, you prevent them from choosing the wrong action and making a mistake.
Button placement is important, but remember to also pay attention to the visual weight and labels of your buttons. All these design aspects come into play when users scan dialog boxes. Short words are not serially read as much as subconsciously acquired and processed simultaneously. That is helped by them being closer together. It is when phrases get longer that slower serial reading kicks in. Given a left-to-right reading order, and a positive-emphasis prompt, it makes more sense to put the confirmatory action first.
The confirmatory text should not need a check of alternatives if the process is clear. Basically, if a user cannot immediately decide that the confirmatory button is exactly what they want, THEN they will examine alternatives. But as I say, they may have already subconsciously ascertained what their choices are, unless the text on the buttons gives rise to doubt about what their action will actually be in relation to the prompt. Details required :. Cancel Submit. Sumit Independent Advisor Independent Advisor.
Did you check the Order History? Go to your Order history and find the order or pre-order. Select Cancel item next to the item you want to cancel. If you don't see this option, you've already been charged for the item, but you can request an exchange or refund. Select the check box next to the item and then select the Cancel item button. How satisfied are you with this reply?
The Cancel button is to the left of this button. Dismissive actions return to the user to the previous state. The affirmative actions are on the right.
Affirmative actions continue progress toward the user goal that triggered the dialog. Because it will help you to create consistent design and will save people time. From the first glance, you can use web analytics to find out the most used platform for your product and use the order for that platform i. The positive option comes first, the negative comes second.
However, Cancel — OK construction also has its benefits. B ecause the dialog ends with its conclusion, the final element to interact will be a primary action button.
Either choice has good arguments in its favor, and no choice is likely to cause usability problems. Button is meant to direct users into taking the action you want them to take. Thank you! Interactions between computers and humans should be as intuitive as conversations between two humans.
If you're designing a web-based application , the decision is harder, but you should probably go with the platform preferred by most of your users. Your server logs will show you the percentage of Windows vs. MacOS users for your specific website or intranet. Of course, Windows generally has many more users, so if you can't be bothered to check the logs, then the guideline that will apply to most situations is:.
Jakob Nielsen , Ph. Donald A. Norman former VP of research at Apple Computer. Nielsen established the "discount usability engineering" movement for fast and cheap improvements of user interfaces and has invented several usability methods, including heuristic evaluation.
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