The original Valkyrie Profile had a few characters who fell into this mold, but they were window dressing for the actual story. Valkyrie Profile: Covenant of the Plume follows the tale of one of the people who were left behind. Wylfred is the son of a chosen warrior; his father was taken from the battlefield by the Valkyrie. With his father's death, his family fell apart.
Since nobody was around to earn money, his sister starved to death, and the loss of both husband and daughter drove his mother to insanity. Naturally, this made Wylfred more than a bit upset, and he dedicated his life to slaying the Valkyrie who destroyed his family.
Fortunately or perhaps unfortunately for him, his desire for revenge attracted the attention of Hel, Queen of the Underworld, who offered him a deal: He would have one year to use the power of the Destiny Plume to gather great Sin, which would allow him to forge the Angel Slayer and kill the Valkyrie. In exchange, she would get his immortal soul. Wylfred, consumed by revenge and hatred, accepted this rather foolish deal, and the game follows his attempts to seek revenge against Lenneth Valkyrie.
Combat takes place on an isometric map, very similar to the kind seen in Final Fantasy Tactics. Players can place up to four characters on the map at a time, and the game plays in a traditional turn-based style.
Players and enemies take turns moving their units into position to attack. When not attacking, your players have access to tactics, which are special abilities that cost AP to use. A tactic can be anything from granting extra movement spaces to changing positions with an enemy unit, and they're often the key to doing the most possible damage to enemies.
Mage characters also have access to spells, which can be cast using AP to do anything from healing characters to damaging multiple enemies from a distance. While all of these abilities are useful, your primary focus is going to be on setting up your team to attack. Your positioning matters a lot in Covenant of the Plume , as each character can only attack if he's within weapon range of the enemy.
Mages and archers, for example, can attack from darn near anywhere, while pugilists have to be right next to the enemy to join in on an attack.
Getting all four of your characters to attack an enemy is essential, and they key to victory is positioning your team so that they can all get in on the fight without leaving them vulnerable to enemy attacks.
However, the same applies to enemies, so if enemies can attack you while another enemy is within range, they also get to join in on the attack. This may not sound so bad, except that enemies can do some significant damage, and a single foe can probably kill any of your party members in a few attacks. In addition to attack positioning, however, you also have to worry about sieges. To conduct a siege, at least two of your characters must be in a grid square somewhere on a straight line to an enemy and within attack range.
For a two-person siege, characters must be on opposite sides of the enemy, while three- and four-person sieges require the enemy to be surrounded on three or four sides. When you initialize combat with foes while your team is in siege position, you'll receive a special bonus in combat, ranging from additional items to increased attack strength or extra attacks. The absolute best way to defeat a foe is with a four-person siege attack, but it requires a bit of effort to set up and can leave your team vulnerable to enemy attacks.
Once you attack an enemy, the game changes to a more traditional Valkyrie Profile battle system. You and any allies who are within range will attack the enemy. Each character has a specific number of attacks and is bound to one of the DS' face buttons, so pressing that button makes the character attack.
Your goal is to time your button presses to combo the enemy as much as possible before he hits the ground. Repeated combos have a number of benefits: Hitting an enemy in the air can knock out crystals and purple gems, crystals give you extra experience points at the end of battle, and purple gems grant an extra attack. Learning which attacks can best knock out purple gems is essential to doing the most possible damage with a single attack, since each additional orb can significantly increase the damage you inflict.
In addition to purple gems and crystals, beating enemies with lengthy combos also fills up your Soul Crush meter. When it's full, you can activate a Soul Crush, a super-powerful attack that can be used by any character equipped with a weapon that's capable of Soul Crushes. These special attacks do phenomenal damage, and each character in your team can perform one Soul Crush per fight.
They even refill the meter and allow you to chain them together to do a ridiculous amount of damage, although chaining together more than three Soul Crushes requires some forethought.
Different characters have different Soul Crushes; some are better are refilling the meters, while others inflict a ton of damage but have a tough time maintaining a Soul Crush chain.
This should all feel very familiar to anyone who played Valkyrie Profile or Valkyrie Profile: Silmeria , as this system is almost identical to the combat in those titles.
Attacking an enemy isn't without risks. If an enemy survives your attack and is within range, he'll have the option to launch a counterattack on one of your units. With regular enemies, this can be nasty, but it can be potentially disastrous with boss characters, as a single boss can kill multiple teammates if you're particularly unlucky.
There are a few ways to get around this. Attacking from outside an enemy's attack distance prevents him from counterattacking, although this is usually only an option for mages and archers. If you perform a particularly long combo or have certain skills equipped, you can make an enemy dizzy.
If you run out of attacks when the enemy is in a dizzied state, he can't counterattack, although this only lasts for a short period of time. But in order to do so, he must sacrifice those close to him. In this tactical RPG, you control the story. Will you kill off your own friends, or will you decide to just let all feelings of revenge go? The choice is yours. The moment they are approved we approve submissions twice a day..
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